Render Error: Reality, 2025
Frames from video. Full video on request — Telegram or email.
Render Error: Reality investigates human perception at a moment when reality is increasingly experienced through the screen as an intermediary. The screen in this work functions not as a neutral window but as an active mechanism of selection, filtering and construction of the visible — a space in which the sense of stability is constantly undermined.
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The screen world here is not an alternative to reality but its managed surface: a visual layer concealing zones of error, malfunction and incompletion. The screen window becomes a frame separating "here" from "there," defining the limits of what we are able to see and what we are permitted to see. The screen ceases to be a portal to a "better life" and is revealed as a mechanism for forming the visible.
The glitch in the work is not an effect or a breakdown but becomes a moment in which the process of image formation itself becomes visible — a point at which control weakens and tension becomes perceptible.
The work does not oppose the digital and the material but investigates the state of ambivalence that arises between them as a result of mounting anxiety. This ambivalence forms a closed cycle in which each constantly generates the other. Digital space in the work exists as a domain of continuous morphogenesis: never stable, constantly assembling itself from noise, light and algorithmic conjecture.
The world in Render Error: Reality thus appears as a continuous process of becoming and loss — reflecting the experience of existential anxiety connected to the impossibility of stopping, of making a final choice, of fixing a point of support.